We’re artists, not prosthetists. We’re a team of fashion junkies, totally obsessed with design. And when we started the Alleles studio, we were trying to solve a style problem. Not a limb one. In an industry saturated with robotic aesthetics and clunky contours, our prosthetic covers endeavour to transform something mechanical into something mechani-chic.
We’ve been humbled by the accolades. And feel grateful for the awards. But every time we wake up in the morning, we’re thinking about you: writers, risk takers, traditionalists, and creatives. We want our covers to reveal your individuality, and accessorize your outfits.
We truly believe that shopping for a prosthetic cover should be fun, fashionable, and affordable. So we totally promise to always bring you hand-made covers, with an inspired style and a beautiful silhouette.
MCCAULEY WANNER | ART DIRECTOR
I grew up in a small Albertan town where the local uniform was spurs, cowboy hats, and pickup trucks. But I never missed an opportunity to dig into my costume jewelry box and dress things up with necklaces, earrings, bracelets, and pins.
Nowadays, I dig into fashion blogs and second-hand stores for inspiration. Then I dress people up in design and technology that I find beautiful.
With a love for making things by hand and a knack for accessorizing, I’m able to transform prosthetic covers from something clinical into something fantastical. I get to prove every day that fashion is life changing — not frivolous.
When I started the Alleles Studio with Ryan, we were doing what we’ve been trained to do: solve problems with design. As a byproduct of that work, our clients and models are seeing themselves in ways they’ve always imagined — or never imagined before.
As the Art Director, my job is give ideas wings. Sometimes fangs. And a lot of times a handbag. But ultimately, my goal is to bring people chic designs, fresh styling inspiration, and the chance to evolve their wardrobe. And for those of you wondering: yes, I still have that costume jewelry box (feel free to borrow a piece anytime).
RYAN PALIBRODA | TECHNOLOGY DIRECTOR
As a kid, I spent a lot of time playing video games. Some folks considered it a brain-drainer. But to me, it was like art: it created context for my imagination to explore ideas, beliefs, and values in 3D.
As a grownup, it’s crazy to realize that everything I work in now is in 3D, with similar interactions as video games. Not to mention, my computer is used to create context for ideas that get made in real life.
I get to make art to solve problems that affect people on a daily basis. And at the Alleles studio, I get to be part of a style movement and bring a little design, a little tech, and a lot of heart to the human body.
It seems like society is starting to get over this idea of the “perfect physique.” And when I left my job as an architect in Montreal, it was because I had hopes that McCauley and I would create something beautiful and practical for people; something that would celebrate the wonderful differences that set us apart.
As the Director of Technology, my challenge is to make sure that those celebratory differences come to life in prosthetic covers. A challenge I welcome every day. And for those of you wondering: yes, I still play video games.